This way in Daz you'll have custom made sliders for the environment elements enabling you, for example to move away a wall, or (like I often do) to scale it down to 0.01 so that it's there but not anymore in the way. Then when you're done you can export the objects you modified one by one and import them back as a morph with Morph Loader pro. Move walls away from the floor, move a lamp, create shape keys to make an object longer, to open a drawer, etc. Then you can modify the room by "exploding" it for example. Import the whole environment as obj in Blender. And hide things in the way to be able to work indoor.ģ/ In Blender set Units to Metric and centimeters to be compatible with Daz 1 unit = 1 cm scale. Doing that multiple times you can separate elements that were dumbly saves together. Then delete the selection : Right click in Viewport > Geometry Editing > Delete Selected Polygons. ![]() These do have rigs but I have never tried this method so am unaware of any advantages or otherwise. ![]() Hide everything but this duplicate and use the Geometry Editor Tool to select everything but 1 of the walls. The figure and the clothing need to be exported individually by hiding one or the other in the DAZ Studio scene. ![]() ![]() Select the walls : Duplicate > Duplicate Node Hierarchies. Problem : Camera movements are stacked with other undos so it's very useful but not a really viable solution.Ģ/ Hide walls if they are separate objects. And it will suddenly be much more convenient to work in cramped environments.
0 Comments
Leave a Reply. |